Jotaro Kujo (JoJo's Bizarre Adventure) :.Ichigo Kurosaki (Bleach) : Viper X2, Akimichi, Anjel.Heihachi Edajima (Sakigake!! Otokojuku) :.Gon Freecss (Hunter × Hunter) : Tiger Mask.Dio Brando (JoJo's Bizarre Adventure) :.Bobobo-bo Bo-bobo (Bobobo-bo Bo-bobo) :.Anna Kyoyama (Shaman King) : KenshinHimura.Wait a moment while character preview is loading.ĭeveloper/Publisher : Ganbarion / Nintendo I had to use y.y's Hol Horse's ending as a base).Mugen Fighters Guild Character Wiki : Jump Super Stars / Jump Ultimate Stars Jump Super Stars / Jump Ultimate Stars I've also created an intro and ending for N'Doul (this is also my first and rough try on making an intro and ending. Same goes with his sprite and sound data. You can swtich the -2,-3.cns file by going to his "N'f" file. There is an alternate -2,-3.cns file of where you can enable his face icon. N'Doul2.snd file is his original VA with his unused voice clips added, but with a mixture of Ken's (taken from rei's Street Fighter 3 and 4 Ken) because he had less voice clips in the orignal game (such as no attack voice clips). (which I had to make one if anyone wants to create more N'Doul sprites with his cape on) Sprite2.sff file is an unfinished data of his cape sprites. N'Doul's VA is Yuji Kishi, the guy who also voiced as Devo, Vanilla Ice (JoJo's Venture), and Ken (Street Fighter 3 and 4). N'Doul also has unused voice clips (besides his defeat voice) from the sound test menu such as his dialogues (I'm not sure if they are his hurt voices), taunt (laughing), and win (where he tells Lord DIO that he defeated the enemy). When playing N'Doul in the original game and opening his stand, he has moves that were used from the mid boss game, an alternate palette, an unused face icon and super portrait. He had sketches for his basic attacks and special moves from the concept art and secret file. (not really because he appears as a sub boss where he tries to kill Jotaro and his group, but his playable version is) N'Doul was unused character that he was going to appear in both JoJo's Venture and JoJo's Bizarre Adventure (made by Capcom, the developers who created Street Fighter and Darkstalkers) with sprites that contains for his character select, face icon, and supers. Note: Not all of the sprites are my best or perfect.
Papiroska for making the new anime palette which I borrowed from his new update on Over Heaven DIO. Giang for the codes to help me finish up my remake on Part 6 DIO.Īmarimono for the Giorno character base I used.Įveryone for the death portrait sprites and pictures I borrowed from. Warusaki3, Jirougaki, Shio, 41, kikurage, S.Y, and Mr. Name = "Power that transcends everything!" Name = "Scared, aren't you?" Same name as above Special Moves (Some don't work because I used a base from amarimono's Giorno character. ? Quick Telport and Stylish Cancel (any button + c)
Runa (from Sound Resources site) for Amy voice clips.įeel free to tell any bugs of this character also. Nopasaone (from Sound Resources site) for NiCO voice clips. POTS and Varo_hades for the Sakura sprites I used as a base. Name = "Super Range Attack" (also works on air)Īmarimono for the Trish character and Giorno's stand sprites I used as a base. Name = "Range Attack" (also works on air) Name = "Triple Air Combo!" (A move reference to Ninjago where Cole does this on the snakes at episodes 9 and 11) Shizuka Joestar by Kishibe Light Ī: Stand On and Stand Off (Press it again when you're on Stand Mode to turn it off)Ĭ = Transform into Invisible (only in stand off mode) + Stylish Cancel (any button + c) Hirohiko Araki for creating JoJo's Bizarre Adventure. (About the standing sprites, I left them unused because it needs more work on everything)Ĭapcom for the original effects and sprites. Naza15 for Esidisi sprites such as the ingame icon and standing sprites. Quasi-Detective for the ASB Esidisi voice clips.
Warusaki3, Nimame, y.y, and amarimono for some effects and codes that I borrowed from. Instead, it's just a light kick because I used KFM as a base) The basic movement animations (crouching, walking, jumping, and dashing).Ī: The unique move (He has no unique move when pressing "a". The rest (such as the crouching and walking animations) are unfinished. I had only completed the stance animation.